![]() ![]() ![]() Several rebel zoanthropes are thrown into a battle with the ZLF and Gado with the fate of the world at their hands. Meanwhile, Alan Gado, a figure known for promoting understanding between zoanthropes and humans, becomes a fugitive for an unclear reason. The conflict gives birth to an organization called the Zoanthrope Liberation Front, or ZLF for short, which espouses zoanthrope supremacy, threatening both humans and non-member zoanthropes alike. With the revelation of the zoanthropes' existence being made and known full well to the world, tensions and hostilities between humans and zoanthropes start to rise at an alarming and dangerous rate. However, the peace does not last long as a new threat emerges. Five years after the events of the first gamethe zoanthropes who had gotten involved in the conflict against the fallen Tylon Corporation have since resumed their normal and peaceful lives. In addition, the sequel introduces "Beast Drives": super attacks that initiate a cutscene and inflict substantial damage towards the opponent, with each Beast Drive varying in uniqueness depending on the character. If it is, it takes quite some experience at dodging the attack.It is the sequel to the first Bloody Roar and the second installment of the Bloody Roar series. ![]() I doubt that it is dodgeable at all after the first hit. But some attack strings are situational to dodge after the first attack. You can easily dodge and throw them out of a string. The dodge ability makes the kung-fu kitties FAR too vulnerable to be ranked where they are. His throw is great for knocking opponents out of the ring. Decent combo strings and nice mixup options. Long - Wide variety of combo routes thanks to his combo ring. When punishing an opponent, it can be quite time consuming. Quick and has decent block strings and pressure abilities. Shen Long - Wide variety of combo routes thanks to his combo ring. Damage output has much to be desired and super moves can miss sometimes. May seemlessly enter beast mode while performing the combo rings. Uriko - Wide variety of combo routes thanks to her combo ring. Has decent juggles in beast form and his Pheonix mode is even more potent with devastating moves and the ability to somewhat fly. ![]() Bloody Roar 2 - Yugo the Wolf - Combo Guide 4K 60fpsĬhronos has the great ability to take away the opponents beast gauge to fill up his own, to ensure that he stays in beast mode and potentially prevent his opponent from ever getting it. Lacking speed and agility, Stun makes up for it by easily being able to take heavy chunks of life away and having a picnic punishing his opponents. Can easily setup his grapples and even combo into grapples from punish. Stun - For excellent damage output and some unblockables. Uninterrupted maneuvers and can make use of an abused Hyper Beast Form. Size increase, allowing for more distance, via elephant trunk. Ganesha - Excellent Damage output, even greater in beast mode. Often wins in the battle of trading blows and not so bad at sending opponents out of the ring either. Can make use of an abused Hyper Beast form. Very safe moves and not bad mixups either. Alice Excellent Juggling opportunities and wall combos. Pressure is also a dangerous feat for this guy. Very quick, nice damage output and excellent priority. Yugo - For incredible block strings that build beast meter rather quickly and ability to cancel many of his attacks. Kohryu - For featuring an excellent moveset, great setups some of which are unblockable I think, although this is unclear to megreat priority, mad super moves, a projectile in beast mode, quick attacks, great mobility, great damage output, and decent mix ups. If not, can we try to discuss a tier list now? Uranus - Should be quite obvious. I figured the tier list was either just common sense or that nobody really cared to make one. ![]()
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